Category Archives: sdk

Security Enhancements Added to Channel Development

In an effort to increase the security of the Roku devices, we have added additional measures to protect the device when it comes to side-loading channels and accessing the device’s embedded HTTP server. Beginning with the 5.2 release of the … Continue reading

Posted in sdk, Tips | 6 Comments

Logging Into an Online Account

In a previous post, we learned how to associate a channel with an online service using rendezvous style linking. In this post, we’ll associate a channel with an online service by logging in directly with a username and password. Any … Continue reading

Posted in sdk | 5 Comments

Linking a Channel to an Online Account

There are several different ways of associating a channel with an online account. In this tutorial, we will explore rendezvous style registration where a channel presents a code to the user and asks them to go to a computer and … Continue reading

Posted in sdk | 10 Comments

Hello World!

One of the goals of this blog is to help developers who are new to BrightScript grasp the syntax and concepts of the language. To that end, today we present the most iconic of beginner programming projects, Hello World! We … Continue reading

Posted in sdk | 5 Comments

SDK version 3.0

As you might be aware, we’re currently beta testing a forthcoming version of software and the associated SDK. We’ll dive in the SDK and the new features in forthcoming posts, but here’s a quick list of some of the new … Continue reading

Posted in sdk | 12 Comments