Category Archives: Uncategorized

New Closed Caption Features for BrightScript Developers

Over the past few months, Roku has added a number of improvements to closed caption support for its non-legacy devices. First, the Roku platform recently added a new settings UI screen for controlling closed captions across all channels installed on … Continue reading

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Supporting In App Purchases in Your Roku BrightScript Channels

Monetizing applications is a common requirement for software developers. Roku developers are no different. Fortunately, the Roku platform has great support for in-app purchases. This article will cover everything you need to know to start monetizing your Roku channels with … Continue reading

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Building a Custom Video Player

Have you ever wanted to create your own video player for your Roku channels?  Most channels use the roVideoScreen template provided with the SDK.  But you can create your own video player using the roVideoPlayer component.  In addition, you can … Continue reading

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Creating Custom BrightScript UIs with Image Canvas

To round out our introductory coverage of BrightScript custom user interface development, we turn our attention to the image canvas component. Although not technically part of the 2D API that we have discussed in the last three posts, image canvas … Continue reading

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Colliding Sprites

Our last installment introduced using the BrightScript 2D API to create sprites and animations.  In this article we will look at how to add collisions to sprite animations.  Many 2D games use these techniques to simulate real world physics.  Ricocheting … Continue reading

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Sprites and Animations Using the 2D API

In our last article, we took an introductory look at using the BrightScript 2D API.  The coverage there was pretty high level, and focused on basics like drawing simple shapes, images, and text on single buffered roScreens.  In this article, … Continue reading

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Introducing the BrightScript 2D API

In many of our recent articles, we have looked at how to use the screen and other UI templates offered by the BrightScript SDK. These components are great for getting your channels developed quickly and for giving them the standard … Continue reading

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Communicating with Web Services from BrightScript

In the last few blog posts, we’ve been looking at implementing fundamental functionality in BrightScript channels.  This trend continues in this installment.  This time around, we will be exploring how to communicate with web services from BrightScript.  Web service interaction … Continue reading

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Getting Started with BrightScript Screen Navigation

A common task for BrightScript developers is implementing the screen navigation that underlies the user interface flow in their Roku channels.  In this article we will explore some basic BrightScript screen navigation techniques.  When you have finished reading and played … Continue reading

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Localizing Your Roku Channels

It is likely that most of the channels you’ve used on your Roku player use English in their user interfaces. However, support for other languages on Roku devices has been steadily improving. Therefore, as a channel developer, it is increasingly … Continue reading

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