Links
-
Recent Posts
Recent Comments
- BillD on Hello World!
- Cy Mu on Building a Custom Video Player
- brentonhouse on JSON Support Comes to Roku
- JimBecker on New Channels this week
- Dr. Lee on New Channels this week
Archives
Categories
Meta
Category Archives: Uncategorized
Building a Custom Video Player
Have you ever wanted to create your own video player for your Roku channels? Most channels use the roVideoScreen template provided with the SDK. But you can create your own video player using the roVideoPlayer component. In addition, you can … Continue reading
Posted in Uncategorized
3 Comments
Creating Custom BrightScript UIs with Image Canvas
To round out our introductory coverage of BrightScript custom user interface development, we turn our attention to the image canvas component. Although not technically part of the 2D API that we have discussed in the last three posts, image canvas … Continue reading
Posted in Uncategorized
2 Comments
Colliding Sprites
Our last installment introduced using the BrightScript 2D API to create sprites and animations. In this article we will look at how to add collisions to sprite animations. Many 2D games use these techniques to simulate real world physics. Ricocheting … Continue reading
Posted in Uncategorized
1 Comment
Sprites and Animations Using the 2D API
In our last article, we took an introductory look at using the BrightScript 2D API. The coverage there was pretty high level, and focused on basics like drawing simple shapes, images, and text on single buffered roScreens. In this article, … Continue reading
Posted in Uncategorized
1 Comment
Introducing the BrightScript 2D API
In many of our recent articles, we have looked at how to use the screen and other UI templates offered by the BrightScript SDK. These components are great for getting your channels developed quickly and for giving them the standard … Continue reading
Posted in Uncategorized
Leave a comment
Communicating with Web Services from BrightScript
In the last few blog posts, we’ve been looking at implementing fundamental functionality in BrightScript channels. This trend continues in this installment. This time around, we will be exploring how to communicate with web services from BrightScript. Web service interaction … Continue reading
Posted in Uncategorized
1 Comment
Getting Started with BrightScript Screen Navigation
A common task for BrightScript developers is implementing the screen navigation that underlies the user interface flow in their Roku channels. In this article we will explore some basic BrightScript screen navigation techniques. When you have finished reading and played … Continue reading
Posted in Uncategorized
9 Comments
Localizing Your Roku Channels
It is likely that most of the channels you’ve used on your Roku player use English in their user interfaces. However, support for other languages on Roku devices has been steadily improving. Therefore, as a channel developer, it is increasingly … Continue reading
Posted in Uncategorized
4 Comments
Using the Enhanced List Screen
Now that you’ve had some time to write some BrightScript code with the recent 4.8 software release for Roku 2, Roku LT and Roku HD players, it’s time to look at some other new features in the platform. This time … Continue reading
Posted in Uncategorized
3 Comments
JSON Support Comes to Roku
With the 4.8 software release for Roku 2, Roku LT and Roku HD players, developers now have access to native JSON parsing support from BrightScript. Roku channel developers no longer need to integrate third party solutions or worse, roll their … Continue reading
Posted in Uncategorized
6 Comments