In January, we announced our plans to sunset the legacy BrightScript visual screen components, meaning all Roku channels will need to use Roku SceneGraph (RSG) for their UI by January 1st, 2019. After this date, the legacy components will be removed from the firmware and channels using these old visual screens will cease to function.
For some publishers, development work may be required to transition their channels from the legacy visual screens to RSG. To simplify these transitional efforts, we’ve been building a handful of SceneGraph visual screen components that will be available in the SDK as a common library. Continue reading
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Tagged rsg, scenegraph
Hundreds of Roku channels have launched using our Direct Publisher tool.
In this tutorial, we explain the monetization options for Direct Publisher channels, and how to optimize your channel for greater revenue.
Currently, Direct Publisher only supports ad monetization. There are two ad options for a channel:
- Participation in the Roku Audience Network (Revenue share)
- Using a custom ad server (Ad inventory split)
Roku OS 7.6 begins rolling out to Roku devices today. With this latest firmware update, we’ve introduced new developer tools and APIs to increase channel performance and improve the end-user experience. Continue reading
Since it’s introduction in October, hundreds of Roku channels have launched using Direct Publisher. Recently, we’ve added several features to the tool’s capabilities, including:
We’re gearing up to begin shipping beta builds of our Spring 2017 OS release!
Previous participants can renew their membership in just 60 seconds by logging into the project and signing our latest NDA agreement. Enrollment is also open for new developers — simply create an account through the Roku Testing Portal and fill out an application.
> Renew your membership
> Enroll for the first time
In October 2015, Roku introduced our new user interface programming API, Roku SceneGraph (RSG). Since then we’ve seen great adoption from our developer community, leveraging the framework’s ability to build beautiful, custom-designed channels.
In order to modernize the Roku experience, we will be ending support for the visual screen components that were part of our legacy SDK On January 1, 2019, these visual screen components will be removed from Roku OS. Developers who wish to remain on the Roku platform are asked to update their channel UI using SceneGraph.
There is a two-year roadmap for developers to transition to RSG. Below are key dates:
- Effective immediately: No new features will be added to our legacy SDK visual screens
- July 1, 2017: All new channels must use RSG or Direct Publisher
- January 1, 2018: All channel updates must use RSG or Direct Publisher
- January 1, 2019: Legacy visual screen components will be removed from Roku OS
Posted in News
Tagged rsg, scenegraph
In order to assure the general functionality of channels on the Roku platform, all channels submitted to the Roku Channel Store must first be certified for publication. In an effort to streamline QA testing demands on developers, we’ve condensed the pre-certification checklist down to nearly half the number of requirements from previous versions. Continue reading
The Developer Dashboard contains many tools to help build beautiful, functioning Roku channels. In October, we added the ability to access crash logs and channel analytics. Now, we’ve introduced three web tools for speedier development, QA testing, and certification testing.
Users are increasingly using their Roku™ devices as the centerpiece of their home media experience. While Roku devices have long supported the most common audio formats and codecs, Roku Ultra is the latest device in the Roku lineup to provide direct decoding of Dolby Audio™.