Category Archives: sdk
Integrating Roku Billing with SceneGraph channels Overview A ChannelStore node is now available with the release of Roku OS 7.2. This component allows developers to utilize Roku Billing Services to monetize with in-channel purchases, as well as monthly and annual subscriptions. … Continue reading
Speed up the development, testing, and publishing for channels Overview With over 80,000 developers on the platform, we have been working to improve the experience of building channels on the Roku Platform. Today, we’re excited to share an open beta … Continue reading
In an effort to increase the security of the Roku devices, we have added additional measures to protect the device when it comes to side-loading channels and accessing the device’s embedded HTTP server.
In a previous post, we learned how to associate a channel with an online service using rendezvous style linking. In this post, we’ll associate a channel with an online service by logging in directly with a username and password. Any … Continue reading
There are several different ways of associating a channel with an online account. In this tutorial, we will explore rendezvous style registration where a channel presents a code to the user and asks them to go to a computer and … Continue reading
One of the goals of this blog is to help developers who are new to BrightScript grasp the syntax and concepts of the language. To that end, today we present the most iconic of beginner programming projects, Hello World! We … Continue reading