Monthly Archives: September 2012

Creating Custom BrightScript UIs with Image Canvas

To round out our introductory coverage of BrightScript custom user interface development, we turn our attention to the image canvas component. Although not technically part of the 2D API that we have discussed in the last three posts, image canvas … Continue reading

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Colliding Sprites

Our last installment introduced using the BrightScript 2D API to create sprites and animations.  In this article we will look at how to add collisions to sprite animations.  Many 2D games use these techniques to simulate real world physics.  Ricocheting … Continue reading

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Sprites and Animations Using the 2D API

In our last article, we took an introductory look at using the BrightScript 2D API.  The coverage there was pretty high level, and focused on basics like drawing simple shapes, images, and text on single buffered roScreens.  In this article, … Continue reading

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